The mystery game leans more on the realistic side of game design, as opposed to other titles by the developer, and this shows on the themes and art style. While the science being used is made up, many of the concepts are not, and the way you solve most puzzles is by actual ingenuity rather than using mystical pieces. This makes the color palette more subdued, while still using plenty of variety. The different settings look like places one might actually go and visit, if one were a police woman of course.
The character design is really well made. All characters are fully voice acted, and they even have lip sync to go with each line. While the rest of the character is not really animated, there is enough suggestion to suspend one’s disbelief and get immersed in the story.
A small but clever detail is how characters do not simply slide things into your inventory, they actually hand them to you and you have to click on them to get it. And the visual presentation is incredible, each character being very detailed in their clothing and personality, making it easy to understand the role each plays in the story.